setHitIndex: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> </dl>" to "") |
m (formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|1.50 | |game2= 1.50 | ||
|arg= local | |arg= local | ||
Line 11: | Line 11: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | |descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects] | |s1= vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects] | ||
|p1= vehicle : [[Object]] - | |p1= vehicle : [[Object]] - Vehicle to be damaged | ||
|p2= hitPartIndex: [[Number]] - | |p2= hitPartIndex: [[Number]] - Hit part index of the Hit Point | ||
|p3= damage: [[Number]] - | |p3= damage: [[Number]] - Level of damage | ||
* 0: no damage | |||
* 1: full damage | |||
|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{Since|arma3|1. | |p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects. {{Since|arma3|1.68|y}} | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> | |x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |
Revision as of 09:06, 16 April 2021
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- useEffects: Boolean - (Optional, default true) False to skip destruction effects. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[ Category: 1.50: Scripting Commands | SETHITINDEX]]