setParticleClass: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
Lou Montana (talk | contribs) |
||
Line 19: | Line 19: | ||
|p2= className: [[String]] - CfgCloudlets class | |p2= className: [[String]] - CfgCloudlets class | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_source01 = "#particlesource" [[createVehicleLocal]] _pos01; | |x1= <code>_source01 = "#particlesource" [[createVehicleLocal]] _pos01; |
Revision as of 10:17, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- source: Object - particle source
- className: String - CfgCloudlets class
- Return Value:
- Nothing
Examples
- Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];
Additional Information
- See also:
- Arma 3: Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 28, 2015 - 21:17 (UTC)
- Waffle SS.
- This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.