scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[Script]] - NULL script | | [[Script]] - NULL script | ||
|x1= Wait until previous script is finished before starting a new one:<code>[] spawn | |x1= Wait until previous script is finished before starting a new one:<code>[] spawn | ||
{ | { | ||
Line 31: | Line 31: | ||
};</code> | };</code> | ||
|x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] { | |x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] { | ||
_obj [[setVariable]] ["objScript", _obj [[spawn]] { | _obj [[setVariable]] ["objScript", _obj [[spawn]] { |
Revision as of 20:12, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note