scriptNull: Difference between revisions

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m (Text replacement - " {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - " " to " ")
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| [[Script]] - NULL script
| [[Script]] - NULL script


 
 
|x1= Wait until previous script is finished before starting a new one:<code>[] spawn
|x1= Wait until previous script is finished before starting a new one:<code>[] spawn
{
{
Line 31: Line 31:
};</code>
};</code>


 
 
|x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] {
|x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] {
_obj [[setVariable]] ["objScript", _obj [[spawn]] {
_obj [[setVariable]] ["objScript", _obj [[spawn]] {

Revision as of 20:12, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Variables

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
Wait until previous script is finished before starting a new one:[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Example 3:
str scriptNull; // <NULL-script>

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM

Notes

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Only post proven facts here! Add Note