agents: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 48: | Line 48: | ||
</dl> | </dl> | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 22:42, 10 June 2021
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- TeamsObject Detection
Syntax
- Syntax:
- agents
- Return Value:
- Array of Team Members
Examples
Additional Information
- See also:
- agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.
- Posted on May 26, 2020 - 14:10 (GMT)
- PierreMGI
- In debug console, pointing at an agent:
cursorObject // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it is an object teamMember cursorObject // returns the same value Agent 0xcbce41c0, but now it is the agent cursorObject in agents // so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array) teamMember cursorObject in Agents // returns true. TeamMember allows to refer to the agent under the cursorObject agent teamMember cursorObject isEqualTo cursorObject // True, same object.