scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| +(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) *=" to " |$1=") |
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Line 39: | Line 39: | ||
};</code> | };</code> | ||
| x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> | |x3= <code>[[str]] [[scriptNull]]; // <NULL-script></code> | ||
|seealso= [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] | |seealso= [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] |
Revision as of 23:30, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
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