setVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2 = varspace [[setVariable]] [name, value, public] | |s2= varspace [[setVariable]] [name, value, public] | ||
|p21= varspace: [[missionNamespace]], [[Object]] or [[Group]] - Variable space in which variable can be set | |p21= varspace: [[missionNamespace]], [[Object]] or [[Group]] - Variable space in which variable can be set |
Revision as of 23:30, 10 June 2021
Description
- Description:
- Set variable to given value in the variable space of given element.
- To remove a variable, set it to nil (e.g.
player setVariable ["varname", nil];
). - When variable is set on Task, it is not actually set on task itself, but on FSM attached to the task. So if there is no FSM setVariable will not work.
- When variable is set on Location, it works only with locations created with createLocation.
- To remove a variable, set it to nil (e.g.
- Multiplayer:
- The variable space of the object is local to each client and by default changes are not broadcast.
Since Arma 2: If the public parameter for supported types is true, the value will be synchronized also for a JIP player. - Problems:
- Groups:
- MultiplayerVariables
Syntax
- Syntax:
- varspace setVariable [name, value]
- Parameters:
- varspace: Namespace, Object, Group, Team Member, Task, Location, Control, Display - Variable space in which variable can be set
- name: String - Variable name
- value: Anything - Variable value
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- varspace setVariable [name, value, public]
- Parameters:
- varspace: missionNamespace, Object or Group - Variable space in which variable can be set
- name: String - Variable name
- value: Anything - Variable value (if public is true, check publicVariable for what types are supported for broadcast)
- public: Boolean, Number or Array of Numbers
- Number - The variable is set only on the client of given owner (clientOwner) id, or if id is negative, the variable is set on every client except the given one
- Array of Numbers - Array of owner (clientOwner) ids
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myPublicVariable", 123, true];
- Example 2:
_myTruck setVariable ["myLocalVariable", ["321", _var], false];
- Example 3:
missionNamespace setVariable ["myName", "KK"]; hint myName; // KK
- Example 4:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 9, 2015 - 20:18 (UTC)
- Commy2
- This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer
- Command Group: Variables
- Scripting Commands: Local Effect