BIS fnc markerPath: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *tkoh * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= tkoh |version1= $1 ")
m (Text replacement - " \[\[Category:\{\{Name|[a-z0-9]+\}\}: Functions\|\{\{uc:[a-zA-Z0-9]+\}\}\]\]" to "")
Line 36: Line 36:
|seealso= [[createMarker]], [[BIS_fnc_markWaypoints]]
|seealso= [[createMarker]], [[BIS_fnc_markWaypoints]]
}}
}}
 
||
[[Category:{{Name|tkoh}}: Functions|{{uc:markerPath}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:markerPath}}]]

Revision as of 22:59, 16 June 2021

Hover & click on the images for description

Description

Description:
Create marker(s) between two points.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[start, end, spacing, params] call BIS_fnc_markerPath
Parameters:
start: Position, Waypoint, Object, Location or String:
end: same as start
spacing: Number - (Optional, default 1000) distance between markers. When value is negative, line marker is used instead with thickness of this value
params: Array - (Optional, default ["BIS_fnc_markerPath_marker_#", "mil_triangle", "colorgreen"]) marker params (see BIS_fnc_markerCreate for details)
Return Value:
Array - list of created markers

Examples

Example 1:
["markerStart", "markerEnd"] call BIS_fnc_markerPath;
Example 2:
[player, nearestLocation [getPos player, "nameCity"]] call BIS_fnc_markerPath;

Additional Information

See also:
createMarkerBIS_fnc_markWaypoints

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

||