getHitIndex: Difference between revisions
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* 1: full damage | * 1: full damage | ||
|s1= vehicle | |s1= vehicle [[getHitIndex]] hitPartIndex | ||
|p1= vehicle : [[Object]] - vehicle to be queried | |p1= vehicle : [[Object]] - vehicle to be queried |
Revision as of 18:01, 20 June 2021
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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