getHitIndex: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 16: Line 16:
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point


|r1=[[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given)
|r1= [[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given)


|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code>
|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code>

Revision as of 23:48, 7 August 2021

Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note