getHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | ||
|r1=[[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given) | |r1= [[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given) | ||
|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> | |x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> |
Revision as of 23:48, 7 August 2021
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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