setHitIndex: Difference between revisions
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(Additional description for instigator parameter) |
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|p5= {{GVI|arma3|2.07}} instigator: [[Object]] - (Optional, default [[objNull]]) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill. <br> | |p5= {{GVI|arma3|2.07}} instigator: [[Object]] - (Optional, default [[objNull]]) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill. <br> | ||
* It can be used to show "killed by player" in debriefing statistics and | * It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | ||
* It will alter the instigator's [[rating]] as if the instigator directly killed the unit. <br> | * It will alter the instigator's [[rating]] as if the instigator directly killed the unit. <br> | ||
* It will be listed as {{ic|_killer}} parameter in the [[Arma_3:_Event_Handlers#Killed|Killed]] event handler. | * It will be listed as {{ic|_killer}} parameter in the [[Arma_3:_Event_Handlers#Killed|Killed]] event handler. |
Revision as of 15:58, 7 September 2021
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, instigator]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- 1.68 useEffects: Boolean - (Optional, default true) False to skip destruction effects
- 2.07 instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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