scriptNull: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}")
Line 8: Line 8:
|descr= A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]:
|descr= A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]:
* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt>
* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt>
* <tt>[[isNull]] [[scriptNull]]; // true</tt>
* {{hl|[[isNull]] [[scriptNull]]; // true}}
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt>
* {{hl|[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true}}


|s1= '''scriptNull'''
|s1= '''scriptNull'''

Revision as of 00:16, 16 November 2021

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
Groups:
Variables

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
Wait until previous script is finished before starting a new one:[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Example 3:
str scriptNull; // <NULL-script>

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note