getHitIndex: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> | |x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> | ||
|seealso= [[getAllHitPointsDamage]] [[setHitIndex]] [[setHitPointDamage]] [[getHitPointDamage]] [[setHit]] [[getHit]] | |seealso= [[getAllHitPointsDamage]] [[setHitIndex]] [[setHitPointDamage]] [[getHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]], [[damage]] | ||
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Revision as of 16:36, 20 January 2022
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamagedamage
Notes
-
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