setHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> | ||
|seealso= [[getAllHitPointsDamage]] [[getHitIndex]] [[getHitPointDamage]] [[setHitPointDamage]] [[setHit]] | |seealso= [[getAllHitPointsDamage]] [[getHitIndex]] [[getHitPointDamage]] [[setHitPointDamage]] [[setHit]] [[getHit]], [[setDamage]], [[damage]] | ||
}} | }} |
Revision as of 18:11, 20 January 2022
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, instigator]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- 1.68 useEffects: Boolean - (Optional, default true) False to skip destruction effects
- 2.08 instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHitsetDamagedamage
Notes
-
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