scriptNull: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x3= <code>[[str]] [[scriptNull]]; // <NULL-script></code> | |x3= <code>[[str]] [[scriptNull]]; // <NULL-script></code> | ||
|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[configNull]] [[typeName]] [[isNull]] | |seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[configNull]] [[typeName]] [[isNull]] [[scriptDone]], [[spawn]], [[execVM]] | ||
}} | }} |
Revision as of 19:26, 20 January 2022
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- scriptNull == scriptNull; // ERROR! == cannot be used with script object
- isNull scriptNull; // true
- scriptNull isEqualTo scriptNull; // true
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDonespawnexecVM
Notes
-
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