Bug or Feature – ArmA: Armed Assault

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* The RPG is not as deadly as it should(?) be. [http://youtube.com/watch?v=LAganWj9mBc video] [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* The RPG is not as deadly as it should(?) be. [http://youtube.com/watch?v=LAganWj9mBc video] [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* The silenced ammo is NOT the default ammo for silenced M4/AK74. [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* The silenced ammo is NOT the default ammo for silenced M4/AK74. [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* If silenced ammo is loaded in the M4 it behaves like a silenced gun for everyone else. (video soon!) [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* Reloading sound seems to be unsyncronised with the reloading animations. [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* Reloading sound seems to be unsyncronised with the reloading animations. [1.03.5116 demo] -[[User:Armaaa|Armaaa]]


[[Category:ArmA: Troubleshooting|{{PAGENAME}}]]
[[Category:ArmA: Troubleshooting|{{PAGENAME}}]]

Revision as of 01:14, 18 February 2007

Bug of Feature?

Introduction

At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.

For those cases, this list has been created.

If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.


General Issues

AI Issues

Audio Issues

Collision Issues

Control Issues

  • Unable to turn after trying to mount (and failed) a vehicle. Only the head is turning like ALT key was pressed. [1.03.5116 demo] -Armaaa
  • Unable to get off roofs. video [1.03.5116 demo] -Armaaa
  • Unable to move when binocular is the selected "weapon". [1.03.5116 demo] -Armaaa
  • The player moves slower without any weapons. [1.03.5116 demo] -Armaaa

Editing & Scripting

  • exit doesn't terminate an SQF script. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
  • countEnemy only counts units that are already known to the inquiring unit. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
Does not seem true to me. It counts all enemy units in the list. It depends on how do you get the list, though.--Suma 13:04, 31 January 2007 (CET)
I've started a discussion regarding this on the countEnemy talk page. Perhaps we can figure it out there. --Kronzky 16:34, 31 January 2007 (CET)
  • setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
  • surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)

Island & Object Issues

  • Some object tumble down to the wrong direction. [1.03.5116 demo] -Armaaa

Mission Issues

  • On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa

Multi Player Issues

Dedicated Server Issues

Performance Issues

Physics Issues

Units/Vehicles

Visual Issues

Weapons

  • The RPG is not as deadly as it should(?) be. video [1.03.5116 demo] -Armaaa
  • The silenced ammo is NOT the default ammo for silenced M4/AK74. [1.03.5116 demo] -Armaaa
  • If silenced ammo is loaded in the M4 it behaves like a silenced gun for everyone else. (video soon!) [1.03.5116 demo] -Armaaa
  • Reloading sound seems to be unsyncronised with the reloading animations. [1.03.5116 demo] -Armaaa