BIS fnc transformVectorDirAndUp: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
||
Line 24: | Line 24: | ||
|r1= [[Array]] in format [vectorDir, vectorUp] | |r1= [[Array]] in format [vectorDir, vectorUp] | ||
|x1= <code>_vDirUp = <nowiki>[[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], 0, 0, 90] [[call]] [[BIS_fnc_transformVectorDirAndUp]];</code> | |x1= <code>[[private]] _vDirUp = <nowiki>[[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], 0, 0, 90] [[call]] [[BIS_fnc_transformVectorDirAndUp]];</code> | ||
|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0]; | |x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0]; |
Revision as of 12:06, 6 May 2022
Description
- Description:
- Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
- Parameters:
- [vectorDirAndUp, yaw, pitch, roll]: Array
- vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
- yaw (Optional): Number - yaw angle. Default: 0
- pitch (Optional): Number - pitch angle. Default: 0
- roll (Optional): Number - roll angle. Default: 0
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
- Example 2:
- Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note