BIS fnc playVideo: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x1= <sqf>_video = ["A3\Missions_F_EPA\video\A_in_intro.ogv"] spawn BIS_fnc_playVideo;</sqf> | |x1= <sqf>private _video = ["A3\Missions_F_EPA\video\A_in_intro.ogv"] spawn BIS_fnc_playVideo;</sqf> | ||
|x2= <sqf>_video = ["\a3\missions_f_exp\video\exp_m04_v01.ogv"] call BIS_fnc_playVideo;</sqf> | |x2= <sqf>private _video = ["\a3\missions_f_exp\video\exp_m04_v01.ogv"] call BIS_fnc_playVideo;</sqf> | ||
|x3= <sqf> | |x3= <sqf> |
Revision as of 12:08, 6 May 2022
Description
- Description:
- Plays in-game video with a range of options. The function can be called or spawned. If spawned, scriptDone command can be used to see if video is stopped or finished. If called in scheduled environment, the next line of code will not process until the video is stopped or finished.
The function also calls "BIS_fnc_playVideo_started" and "BIS_fnc_playVideo_stopped" Scripted Event Handlers in missionNamespace - see BIS_fnc_addScriptedEventHandler and Arma 3: Scripted Event Handlers. - Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [content, size, color, skipVarName, bgColor, keepAspect] spawn BIS_fnc_playVideo
- Parameters:
- content: String - Full path to .ogv file
- size: Array - (Optional, default [safeZoneX, safeZoneY, safeZoneW, safeZoneH]) screen size in format [x, y, w, h]
- color: Array - (Optional, default [1,1,1,1]) foreground color in format [r, g, b, a]
- skipVarName: String - (Optional, default "BIS_fnc_playVideo_skipVideo") missionNamespace variable to skip the video when variable is true
- bgColor: Array - (Optional, default: [0,0,0,1]) background color in format [r, g, b, a]
- keepAspect (Optional): Boolean - true to keep original video aspect ratio (background color will fill the void), false to stretch. Default: true
- Return Value:
- Boolean - true
Examples
- Example 1:
- Example 2:
- Example 3:
- _video = "a3\missions_f_exp\video\exp_m07_vout.ogv"; _screen = "Land_TripodScreen_01_large_F" createVehicle (player modelToWorld [0,10,0]); _screen setObjectTexture [0, _video]; [_video, [10, 10]] call BIS_fnc_playVideo;
- Example 4:
- How to stop the video:
- call or spawn the function with an empty string:
- call or spawn the function with another video:
- set the variable "BIS_fnc_playVideo_skipVideo" to true:
- set the custom skip variable (skipVarName) to true: missionNamespace setVariable ["MyCustomSkipVar", true]; sleep 1; missionNamespace setVariable ["MyCustomSkipVar", nil]; // so it can be reused later
- call or spawn the function with an empty string:
Additional Information
- See also:
- Functions Library
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 11, 2019 - 18:31 (UTC)
-
Example ffmpeg command to encode a ogv video which can be played back.
ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 intro.ogv