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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Anything]] | |r1= [[Anything]] | ||
|x1= <code>try {throw "invalid argument"} catch {hint | |x1= <code>try {throw "invalid argument"} catch {hint str _exception};</code> | ||
|x2= <code>123 try {if (_this != 123) throw "invalid argument"} catch { | |x2= <code>123 try {if (_this != 123) throw "invalid argument"} catch {hint [[str]] _exception};</code> | ||
|x3= The correct usage of shorthand alt syntax: | |x3= The correct usage of shorthand alt syntax: |
Revision as of 11:09, 12 May 2022
Description
- Description:
- Processes code when an exception is thrown in a try block. The exception caught can be found in the _exception variable.
- Groups:
- Program Flow
Syntax
- Syntax:
- tryBlock catch code
- Parameters:
- tryBlock: Exception Type
- code: Code
- Return Value:
- Anything
Examples
- Example 1:
try {throw "invalid argument"} catch {hint str _exception};
- Example 2:
123 try {if (_this != 123) throw "invalid argument"} catch {hint str _exception};
- Example 3:
- The correct usage of shorthand alt syntax:
try { if (a > b) throw "Error: some error"; // OK // The command argument is static } catch { hint str _exception; }; try { _someFunc = { ..... }; if (a > b) throw (call _someFunc); // NOT OK // The command argument is dynamic // _someFunc is called first to get the value regardless of (a > b) outcome } catch { hint str _exception; }; try { _someFunc = { ..... }; if (a > b) then {throw (call _someFunc)}; /// OK // The command argument is dynamic // _someFunc is only called when (a > b) is true } catch { hint str _exception; };
Additional Information
- See also:
- Exception handling try throw
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow