isManualFire: Difference between revisions
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>_bool = isManualFire | |x1= <code>_bool = isManualFire vehicle [[player]];</code> | ||
|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] | |seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] |
Revision as of 11:10, 12 May 2022
Description
- Description:
- Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
- Groups:
- Weapons
Syntax
- Syntax:
- isManualFire vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Boolean
Examples
- Example 1:
_bool = isManualFire vehicle player;
Additional Information
- See also:
- fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 5, 2017 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.