setTriggerArea: Difference between revisions

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|x3= <code>_trg = createTrigger ["EmptyDetector", getPos player, false];
|x3= <code>_trg = createTrigger ["EmptyDetector", getPos player, false];
_trg setTriggerArea [5, 5, 0, false];
_trg setTriggerArea [5, 5, 0, false];
_trg setTriggerActivation ["CIV", "PRESENT", [[true]]];
_trg setTriggerActivation ["CIV", "PRESENT", true];
_trg setTriggerStatements ["[[Magic Variables#this_2|this]]", "hint 'Civilian near player'", "hint 'no civilian near'"];</code>
_trg setTriggerStatements ["[[Magic Variables#this_2|this]]", "hint 'Civilian near player'", "hint 'no civilian near'"];</code>


|seealso= [[triggerArea]] [[createTrigger]] [[setTriggerActivation]] [[setTriggerStatements]] [[setTriggerText]] [[setTriggerTimeout]] [[setTriggerType]] [[inArea]] [[inAreaArray]] [[triggerInterval]] [[setTriggerInterval]] [[enableSimulation]] [[simulationEnabled]]
|seealso= [[triggerArea]] [[createTrigger]] [[setTriggerActivation]] [[setTriggerStatements]] [[setTriggerText]] [[setTriggerTimeout]] [[setTriggerType]] [[inArea]] [[inAreaArray]] [[triggerInterval]] [[setTriggerInterval]] [[enableSimulation]] [[simulationEnabled]]
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Revision as of 13:04, 12 May 2022

Hover & click on the images for description

Description

Description:
Trigger axis a, b and c (half of their x, y and z dimensions)
Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
Just like with a and b dimensions, c dimension will alter area in opposite directions from the trigger position along z axis. Therefore if the trigger position is on the surface, half of the trigger area will be above the surface and half below. To place the whole area above the surface, adjust trigger position (move it up c meters). If c is not specified or <= 0, the trigger's height is considered infinite like 2D triggers.
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerArea [a, b, angle, isRectangle, c]
Parameters:
trigger: Object - object of the type "EmptyDetector"
[a, b, angle, isRectangle, c]: Array
a: Number - trigger area X size / 2, in meters
b: Number - trigger area Y size / 2, in meters
angle: Number - trigger area rotation in degrees
isRectangle: Boolean - true if rectangle
since Arma 3 logo black.png1.60
c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerArea [100, 50, 45, false];
Example 2:
_trigger setTriggerArea [100, 50, 45, false, 100];
Example 3:
_trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
triggerArea createTrigger setTriggerActivation setTriggerStatements setTriggerText setTriggerTimeout setTriggerType inArea inAreaArray triggerInterval setTriggerInterval enableSimulation simulationEnabled

Notes

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