ctrlMapScreenToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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This example creates a RscMapControl and hints you the [x,y] position where you clicked. | This example creates a RscMapControl and hints you the [x,y] position where you clicked. | ||
< | <sqf> | ||
0 spawn { | |||
disableSerialization; | disableSerialization; | ||
_map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; | _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; | ||
Line 73: | Line 74: | ||
_ctrl = _this select 0; | _ctrl = _this select 0; | ||
_x = _this select 2; | _x = _this select 2; | ||
_y = _this select 3; | _y = _this select 3; | ||
_pos = _ctrl | |||
_pos = _ctrl ctrlMapScreenToWorld [_x, _y]; | |||
hint format ["pos: %1", _pos]; | hint format ["pos: %1", _pos]; | ||
}]; | }]; | ||
};</ | }; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 12:24, 14 May 2022
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike posScreenToWorld, this command returns world position is format [x, y], otherwise it is identical to posScreenToWorld.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- control ctrlMapScreenToWorld [x, y]
- Parameters:
- control: Control - map control
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world coordinates in format Position2D
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 6, 2007 - 23:41
- LowFly
- You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
- Ceeeb
- The command parameters are screen position coordinates, which may not equate to the map control's coordinates. A map control's screen coordinates and size can be found use the ctrlPosition command. This is an issue when using the Arma 3 in-game map, which is not fullscreen (all previous titles used full screen map controls, so map control coords did equate to screen coords).
- Posted on August 28, 2017 - 0:05
- Icaruk
-
This example creates a RscMapControl and hints you the [x,y] position where you clicked.
0 spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0;<br> _map ctrlAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; _pos = _ctrl ctrlMapScreenToWorld [_x, _y]; hint format ["pos: %1", _pos]; }]; };
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map