setCombatBehaviour: Difference between revisions
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|eff= global | |eff= global | ||
|gr1= | |gr1= AI Behaviour | ||
|gr2= Groups | |gr2= Groups | ||
|descr= Sets an individual unit behaviour (main syntax) or a | |descr= Sets an individual unit entity behaviour (main syntax) or a group entity behaviour (alternative syntax). The group in this case is a [[Group]] entity and not a simple collection of units. To retrieve unit or group behaviour see [[combatBehaviour]]. The behaviour is one of: | ||
* "CARELESS" | * "CARELESS" | ||
* "SAFE" | * "SAFE" | ||
Line 17: | Line 18: | ||
* "COMBAT" | * "COMBAT" | ||
* "STEALTH" | * "STEALTH" | ||
{{Feature | | {{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"}} | ||
<spoiler text="Comparison of Behaviour commands"> | |||
{| class="wikitable" style="text-align: center" | |||
! Command | |||
! Applies To | |||
|- | |||
| [[setBehaviour]] | |||
| '''Every unit''' in the group, but '''not the group''' itself | |||
|- | |||
| [[setBehaviourStrong]] | |||
| '''Every unit''' in the group, and the '''group''' itself | |||
|- | |||
| [[setCombatBehaviour]] | |||
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units) | |||
|} | |||
</spoiler> | |||
|s1= unit [[setCombatBehaviour]] behaviour | |s1= unit [[setCombatBehaviour]] behaviour | ||
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>unit1 setCombatBehaviour "SAFE";</sqf> | ||
|x2= < | |x2= <sqf>group1 setCombatBehaviour "CARELESS";</sqf> | ||
|seealso= [[AIBehaviour]] [[combatBehaviour]] | |seealso= [[AIBehaviour]] [[combatBehaviour]] [[behaviour]] [[setBehaviour]] [[setBehaviourStrong]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] | ||
}} | }} |
Latest revision as of 12:02, 22 May 2022
Description
- Description:
- Sets an individual unit entity behaviour (main syntax) or a group entity behaviour (alternative syntax). The group in this case is a Group entity and not a simple collection of units. To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
Command Applies To setBehaviour Every unit in the group, but not the group itself setBehaviourStrong Every unit in the group, and the group itself setCombatBehaviour If argument is Object, only that unit, and if argument is Group, the group itself (not its units) - Groups:
- AI BehaviourGroups
Syntax
- Syntax:
- unit setCombatBehaviour behaviour
- Parameters:
- unit: Object - AI unit
- behaviour: String - see description
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- group setCombatBehaviour behaviour
- Parameters:
- group: Group - AI group
- behaviour: String - see description
- Return Value:
- Nothing
Examples
- Example 1:
- unit1 setCombatBehaviour "SAFE";
- Example 2:
- group1 setCombatBehaviour "CARELESS";
Additional Information
- See also:
- AIBehaviour combatBehaviour behaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill
Notes
-
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