setHitIndex: Difference between revisions
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|descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command. | |descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
|s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects, | |s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects, killer] | ||
|p1= vehicle : [[Object]] - Vehicle to be damaged | |p1= vehicle : [[Object]] - Vehicle to be damaged | ||
Line 24: | Line 24: | ||
|p4= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects | |p4= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects | ||
|p5= {{GVI|arma3|2.08}} | |p5= {{GVI|arma3|2.08}} killer: [[Object]] - (Optional, default [[objNull]]) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill. <br> | ||
* It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | * It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | ||
* It will alter the | * It will alter the killer's [[rating]] as if the killer directly killed the unit. <br> | ||
* It will be listed as {{ic|_killer}} parameter in the [[Arma_3:_Event_Handlers#Killed|Killed]] event handler. | * It will be listed as {{ic|_killer}} parameter in the [[Arma_3:_Event_Handlers#Killed|Killed]] event handler. | ||
Revision as of 21:40, 23 July 2022
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, killer]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- 1.68 useEffects: Boolean - (Optional, default true) False to skip destruction effects
- 2.08 killer: Object - (Optional, default objNull) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHit setDamage damage
Notes
-
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