setPosASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
mNo edit summary
 
(29 intermediate revisions by 2 users not shown)
Line 28: Line 28:
|gr1= Positions
|gr1= Positions


|descr= Sets the object position above sea level. Given position must be in [[PositionASL]] format.
|descr= Sets the object position above sea level. Given position must be in [[Position#PositionASL|PositionASL]] format.


|s1= object [[setPosASL]] pos
|s1= object [[setPosASL]] pos
Line 34: Line 34:
|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= pos: [[Array]] - format [[PositionASL]]
|p2= pos: [[Array]] format [[Position#PositionASL|PositionASL]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code>
|x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf>


|x2= <code>[[Magic Variables#this_2|this]] [[setPosASL]] [<nowiki/>[[position]] [[Magic Variables#this_2|this]] [[select]] 0, [[position]] [[Magic Variables#this_2|this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code>
|x2= <sqf>
_position = getPosASL _object;
_position set [2, 10]; // 10m above sea level
_object setPosASL _position;
</sqf>


|seealso= [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]]
|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]]
}}
 
{{Note
|user= Hypoxic125
|timestamp= 20230226035906
|text= As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.
<sqf>
if !(isNull objectParent _unit) then {
[_unit, [0,0,0]] remoteExec ["setPosASL", _unit];
};
</sqf>
}}
}}

Latest revision as of 04:59, 26 February 2023

Hover & click on the images for description

Description

Description:
Sets the object position above sea level. Given position must be in PositionASL format.
Groups:
Positions

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array format PositionASL
Return Value:
Nothing

Examples

Example 1:
Example 2:
_position = getPosASL _object; _position set [2, 10]; // 10m above sea level _object setPosASL _position;

Additional Information

See also:
ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hypoxic125 - c
Posted on Feb 26, 2023 - 03:59 (UTC)
As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.
if !(isNull objectParent _unit) then { [_unit, [0,0,0]] remoteExec ["setPosASL", _unit]; };