Scripted Event Handlers – Arma 3
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! Event name | ! Event name | ||
! Event passed parameters | ! Event passed parameters | ||
|- class="align-left" | |- class="align-left" | ||
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| "RscDisplayEGSpectator_MapStateChanged" | | "RscDisplayEGSpectator_MapStateChanged" | ||
| <sqf>params ["_isMapVisible"];</sqf> | | <sqf>params ["_isMapVisible"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "OnGameInterrupt" | | "OnGameInterrupt" | ||
| <sqf>params ["_display"];</sqf> | | <sqf>params ["_display"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "OnGameOptionsExited" {{GVI|arma3|2.02}} | | "OnGameOptionsExited" {{GVI|arma3|2.02}} | ||
| <sqf>params ["_okButtonPressed"];</sqf> | | <sqf>params ["_okButtonPressed"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "probingEnded" | | "probingEnded" | ||
| <sqf>params ["_data", "_isEnded"];</sqf> | | <sqf>params ["_data", "_isEnded"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "RscDisplayRespawnKeyDown" | | "RscDisplayRespawnKeyDown" | ||
| <sqf>params ["_display", "_keyCode", "_shift", "_ctrl", "_alt"];</sqf> | | <sqf>params ["_display", "_keyCode", "_shift", "_ctrl", "_alt"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "OnSaveGame" | | "OnSaveGame" | ||
| {{n/a}} | | {{n/a}} | ||
|- class="align-left" | |- class="align-left" | ||
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| "teamSwitched" | | "teamSwitched" | ||
| <sqf>params ["_originalUnit", "_switchToUnit"];</sqf> | | <sqf>params ["_originalUnit", "_switchToUnit"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "ScriptedEventHandlerAdded" | | "ScriptedEventHandlerAdded" | ||
| <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | | <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "FlagAnimationDone" | | "FlagAnimationDone" | ||
| <sqf>params ["_flag", "_phaseEnd"];</sqf> | | <sqf>params ["_flag", "_phaseEnd"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| <sqf>params ["_displayNull", "_toggleSpace"];</sqf> | | <sqf>params ["_displayNull", "_toggleSpace"];</sqf> | ||
* _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | * _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "dominantSideChanged" | | "dominantSideChanged" | ||
| <sqf>params ["_dominantSide", "_dominantSideOld", "_sides"];</sqf> | | <sqf>params ["_dominantSide", "_dominantSideOld", "_sides"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "EGSpectator_OnCameraModeChanged" | | "EGSpectator_OnCameraModeChanged" | ||
| <sqf>params ["_newMode"];</sqf> | | <sqf>params ["_newMode"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| <sqf>params ["_displayNull", "_toggleSpace"];</sqf> | | <sqf>params ["_displayNull", "_toggleSpace"];</sqf> | ||
* _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | * _toggleSpace: [[Boolean]] - <sqf inline>uiNamespace getVariable ["bis_fnc_arsenal_toggleSpace", false]];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "OnDisplayUnregistered" | | "OnDisplayUnregistered" | ||
| <sqf>params ["_display", "_class"];</sqf> | | <sqf>params ["_display", "_class"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| <sqf>params ["_object", "_texture", "_text", "_sound", "_textureRatio"];</sqf> | | <sqf>params ["_object", "_texture", "_text", "_sound", "_textureRatio"];</sqf> | ||
any data, shown as used by the [[Arma 3: Leaflets|Leaflets]] system | any data, shown as used by the [[Arma 3: Leaflets|Leaflets]] system | ||
|- class="align-left" | |- class="align-left" | ||
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| "intelObjectFound" | | "intelObjectFound" | ||
| <sqf>params ["_curator", "_foundBy", "_object"];</sqf> | | <sqf>params ["_curator", "_foundBy", "_object"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "BIS_fnc_kbTellLocal_played" | | "BIS_fnc_kbTellLocal_played" | ||
| <sqf>params ["_from", "_to", "_sentence", "_channel"];</sqf> | | <sqf>params ["_from", "_to", "_sentence", "_channel"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "StaticWeaponPacked" | | "StaticWeaponPacked" | ||
| <sqf>params ["_group", "_leader", "_gunner", "_assistant", "_weaponBag", "_baseBag"];</sqf> | | <sqf>params ["_group", "_leader", "_gunner", "_assistant", "_weaponBag", "_baseBag"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "BIS_fnc_playVideo_stopped" | | "BIS_fnc_playVideo_stopped" | ||
| <sqf>params ["_video"];</sqf> | | <sqf>params ["_video"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "BIS_onQueue%1Push" where %1 is ID returned from [[BIS_fnc_priorityQueue_Init]] | | "BIS_onQueue%1Push" where %1 is ID returned from [[BIS_fnc_priorityQueue_Init]] | ||
| <sqf>params ["_handle"];</sqf> | | <sqf>params ["_handle"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "ScriptedEventHandlerRemoved" | | "ScriptedEventHandlerRemoved" | ||
| <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | | <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "ScriptedEventHandlerRemoved" | | "ScriptedEventHandlerRemoved" | ||
| <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | | <sqf>params ["_namespace", "_name", "_handlerID"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "respawnTicketsExhausted" | | "respawnTicketsExhausted" | ||
| <sqf>params ["_target"];</sqf> | | <sqf>params ["_target"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "StaticWeaponUnpacked" | | "StaticWeaponUnpacked" | ||
| <sqf>params ["_group", "_leader", "_gunner", "_assistant", "_weapon"];</sqf> | | <sqf>params ["_group", "_leader", "_gunner", "_assistant", "_weapon"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| <sqf>params ["_curator", "_player", "_unit", "_isRemoteControlled"];</sqf> | | <sqf>params ["_curator", "_player", "_unit", "_isRemoteControlled"];</sqf> | ||
* _isRemoteControlled is [[true]] when entering remote control, [[false]] when exiting | * _isRemoteControlled is [[true]] when entering remote control, [[false]] when exiting | ||
|- class="align-left" | |- class="align-left" | ||
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| "onPickupInfoChanged" | | "onPickupInfoChanged" | ||
| <sqf>params ["_BIS_hvt_pickupInfo"];</sqf> | | <sqf>params ["_BIS_hvt_pickupInfo"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "curatorUnitAssigned" | | "curatorUnitAssigned" | ||
| <sqf>params ["_curator", "_player"];</sqf> | | <sqf>params ["_curator", "_player"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "reached" | | "reached" | ||
| <sqf>params ["_curKey"];</sqf> | | <sqf>params ["_curKey"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "ownerChanged" | | "ownerChanged" | ||
| <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf> | | <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "bis_groundSupport_disembarked" | | "bis_groundSupport_disembarked" | ||
| <sqf>params ["_bis_groundSupport_disembarked", "_group", "_transport"];</sqf> | | <sqf>params ["_bis_groundSupport_disembarked", "_group", "_transport"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "looped" | | "looped" | ||
| <sqf>params ["_timeline"];</sqf> | | <sqf>params ["_timeline"];</sqf> | ||
|- class="align-left" | |- class="align-left" | ||
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| "BIS_fnc_moduleTrident_updated" | | "BIS_fnc_moduleTrident_updated" | ||
| <sqf>params ["_sideA", "_sideB", "_areFriendly"];</sqf> | | <sqf>params ["_sideA", "_sideB", "_areFriendly"];</sqf> | ||
|- class="align-left" | |- class="align-left" |
Revision as of 18:26, 17 March 2023
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event Handlers.
Functions
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
Create
Subscribe
Events
This is a list of all available scripted events that exist through BI's functions and modules. Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 2.10
Event namespace | Event name | Event passed parameters |
---|---|---|
EG Spectator Display | ||
"RscDisplayEGSpectator_OnCursorObjectFocused" | ||
"RscDisplayEGSpectator_OnCursorObjectUnfocused" | ||
"RscDisplayEGSpectator_OnFocusChanged" | ||
"RscDisplayEGSpectator_OnUiVisibilityChanged" | ||
"RscDisplayEGSpectator_MapStateChanged" | ||
| ||
"OnGameInterrupt" | ||
| ||
"OnGameOptionsExited" 2.02 | ||
Probing Beam (enoch) | ||
"probingStarted" | ||
"probingEnded" | ||
Respawn Display | ||
"RscDisplayRespawnKeyDown" | ||
Saving of the game, scripted or manual | ||
"OnSaveGame" | N/A | |
teamSwitchedScript.sqs | ||
"teamSwitched" | ||
BIS_fnc_addScriptedEventHandler | ||
"ScriptedEventHandlerAdded" | ||
BIS_fnc_animateFlag | ||
_flag |
"FlagAnimationDone" | |
BIS_fnc_arsenal | ||
"arsenalPreOpen" 2.08 Fires just before Arsenal display is created | ||
"arsenalOpened" |
| |
"arsenalClosed" |
| |
BIS_fnc_bleedTickets | ||
"dominantSideChanged" | ||
BIS_fnc_EGSpectatorCamera | ||
"EGSpectator_OnCameraModeChanged" | ||
BIS_fnc_garage | ||
"garageOpened" | ||
"garageClosed" |
| |
"OnDisplayRegistered" | ||
"OnDisplayUnregistered" | ||
BIS_fnc_initInspectable | ||
"objectInspected" | any data, shown as used by the Leaflets system | |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | |
_curator |
"intelObjectFound" | |
BIS_fnc_kbTellLocal | ||
"BIS_fnc_kbTellLocal_played" | ||
BIS_fnc_packStaticWeapon | ||
_group |
"StaticWeaponPacked" | |
BIS_fnc_playVideo | ||
"BIS_fnc_playVideo_started" | ||
"BIS_fnc_playVideo_stopped" | ||
BIS_fnc_priorityQueue* system | ||
"BIS_onQueue%1Pop" where %1 is ID returned from BIS_fnc_priorityQueue_Init | ||
"BIS_onQueue%1Push" where %1 is ID returned from BIS_fnc_priorityQueue_Init | ||
BIS_fnc_removeAllScriptedEventHandlers | ||
"ScriptedEventHandlerRemoved" | ||
BIS_fnc_removeScriptedEventHandler | ||
"ScriptedEventHandlerRemoved" | ||
BIS_fnc_respawnTickets | ||
"respawnTicketsExhausted" | ||
BIS_fnc_unpackStaticWeapon | ||
_group |
"StaticWeaponUnpacked" | |
Module Curator RemoteControl | ||
_curator |
"curatorObjectRemoteControlled" | |
Module End Game | ||
"EndGame_OnStageChanged" | ||
"EndGame_OnStartGameObjectiveCompleted" | ||
"EndGame_OnObjectiveStateChanged" | ||
"EndGame_OnObjectiveCompleted" | ||
"EndGame_OnObjectiveEnded" | ||
"EndGame_OnDownloadCompleted" | ||
"EndGame_Ended" | ||
"onUploadStateChanged" | ||
"onPickupInfoChanged" | ||
Module Game Master (Zeus) | ||
_curator |
"curatorGroupPlaced" | |
_curator |
"curatorObjectPlaced" | |
_curator |
"curatorUnitAssigned" | |
Module Rich Curve Key | ||
_curKey | "reached" | |
Module Sector | ||
_sector |
"ownerChanged" | |
Module Spawn AI: Sector Tactic | ||
"bis_groundSupport_groupSpawned" | ||
"bis_groundSupport_wiped" | ||
"bis_groundSupport_inEnemySector" | ||
"bis_groundSupport_destinationReached" | ||
"bis_groundSupport_groupTypeChanged" | ||
"bis_groundSupport_decimated" | ||
"bis_groundSupport_farFromDestination" | ||
"bis_groundSupport_needTransport" | ||
"bis_groundSupport_joined" | ||
"bis_groundSupport_closeToDestination" | ||
"bis_groundSupport_needEvac" | ||
"bis_groundSupport_needAmmo" | ||
"bis_groundSupport_needSupport" | ||
"bis_groundSupport_boarded" | ||
"bis_groundSupport_transportStarted" | ||
"bis_groundSupport_transportEnded" | ||
"bis_groundSupport_transportAborted" | ||
"bis_groundSupport_disembarked" | ||
Module Timeline | ||
_timeline |
"finished" | |
_timeline |
"played" | N/A |
_timeline |
"looped" | |
Module Trident | ||
"BIS_fnc_moduleTrident_updated" | ||
Module Vehicle Respawn | ||
"respawn" |