getHitIndex: Difference between revisions

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(Fix return value)
 
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{{Command
{{RV|type=command
 
|game1= arma3
|version1= 1.50


| arma3
|1.50
|arg= global
|arg= global


|gr1= Object Manipulation
|gr1= Object Manipulation


| Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
|descr= Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
* 0: no damage
* 0: no damage
* 1: full damage
* 1: full damage


| vehicle '''getHitIndex''' hitPartIndex
|s1= vehicle [[getHitIndex]] hitPartIndex


|p1= vehicle : [[Object]] - vehicle to be queried
|p1= vehicle : [[Object]] - vehicle to be queried
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point


| [[Number]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] when invalid input is given)
|r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}})
 
|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code>


| [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
|x1= <sqf>vehicle player getHitIndex 3;</sqf>


|seealso= [[getAllHitPointsDamage]] [[setHitIndex]] [[setHitPointDamage]] [[getHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 14:57, 10 May 2023

Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number - before Arma 3 logo black.png1.94, Nothing was returned when an invalid selection was provided (now returns 0)

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamage damage

Notes

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Only post proven facts here! Add Note