setRain: Difference between revisions

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A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.


{{Feature | arma3 |
{{Feature|arma3|
Since {{arma3}} this command is multiplayer synchronised:
Since {{arma3}} this command is multiplayer-synchronised:
* if executed on the server, the changes will propagate globally.
* if executed on the server, the changes will propagate globally.
* if executed on a client, the effect is local, temporary and will soon change to the server setting.
* if executed on a client, the effect is local, temporary and will soon change to the server setting.
Line 75: Line 75:
</sqf>
</sqf>


|x3= Snow like effect (Since {{arma3}} v2.08):
|x3= Snow-like effect (Since {{arma3}} v2.08):
<sqf>
<sqf>
0 setOvercast 1;
0 setOvercast 1;
Line 81: Line 81:
0 setFog 0.1; // snow affects visibility at distance
0 setFog 0.1; // snow affects visibility at distance
setHumidity 0.9; // don't want to see dust clouds
setHumidity 0.9; // don't want to see dust clouds
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
forceWeatherChange;
forceWeatherChange;
setRain [
setRain [
"a3\data_f\rainnormal_ca.paa", // rainDropTexture
"a3\data_f\rainnormal_ca.paa", // rainDropTexture
1, // texDropCount
1, // texDropCount
0.01, // minRainDensity
0.01, // minRainDensity
15, // effectRadius
15, // effectRadius
0.1, // windCoef
0.1, // windCoef
2, // dropSpeed
2, // dropSpeed
0.5, // rndSpeed
0.5, // rndSpeed
0.5, // rndDir
0.5, // rndDir
0.02, // dropWidth
0.02, // dropWidth
0.02, // dropHeight
0.02, // dropHeight
[0.1, 0.1, 0.1, 1], // dropColor
[0.1, 0.1, 0.1, 1], // dropColor
0.1, // lumSunFront
0.1, // lumSunFront
0.1, // lumSunBack
0.1, // lumSunBack
5.5, // refractCoef
5.5, // refractCoef
0.3, // refractSaturation
0.3, // refractSaturation
true, // snow
true, // snow
false // dropColorStrong
false // dropColorStrong
];
];
</sqf>
</sqf>


|x4= After 2.10
See also [[BIS_fnc_setRain]] since {{arma3}} v2.10:
<sqf>
<sqf>
0 setOvercast 1;
0 setOvercast 1;
0 setRain 1;  
0 setRain 1;
0 setFog 0.1;
0 setFog 0.1; // snow affects visibility at distance
setHumidity 0.95;  
setHumidity 0.9; // don't want to see dust clouds
enableEnvironment [false, true];  
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
forceWeatherChange;
forceWeatherChange;
[
[
"a3\data_f\snowflake4_ca.paa", // rainDropTexture
"a3\data_f\snowflake4_ca.paa", // rainDropTexture
4, // texDropCount
4, // texDropCount
0.01, // minRainDensity
0.01, // minRainDensity
25, // effectRadius
25, // effectRadius
0.05, // windCoef
0.05, // windCoef
2.5, // dropSpeed
2.5, // dropSpeed
0.5, // rndSpeed
0.5, // rndSpeed
0.5, // rndDir
0.5, // rndDir
0.07, // dropWidth
0.07, // dropWidth
0.07, // dropHeight
0.07, // dropHeight
[1, 1, 1, 0.5], // dropColor
[1, 1, 1, 0.5], // dropColor
0.0, // lumSunFront
0.0, // lumSunFront
0.2, // lumSunBack
0.2, // lumSunBack
0.5, // refractCoef
0.5, // refractCoef
0.5, // refractSaturation
0.5, // refractSaturation
true, // snow
true, // snow
false // dropColorStrong
false // dropColorStrong
]  
]
call BIS_fnc_setRain;
call BIS_fnc_setRain;
</sqf>
</sqf>

Revision as of 16:04, 13 July 2023

Hover & click on the images for description

Description

Description:
Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Arma 3
Since Arma 3 this command is multiplayer-synchronised:
  • if executed on the server, the changes will propagate globally.
  • if executed on a client, the effect is local, temporary and will soon change to the server setting.
Minimum overcast needed for rain in Arma 3 is 0.5.
Alternative syntaxes (Syntax 2 and Syntax 3):
  • set rain particle params. Rain particles params are client-side params and are ignored on dedicated server. Use helper function BIS_fnc_setRain if sync is needed in Multiplayer
  • have a local LELocal effect
Multiplayer:
Prior to Arma 3, each client and the server could have different rain values.
Groups:
Environment

Syntax 1

Syntax:
time setRain rain
Parameters:
time: Number - transition time in seconds to the new value
rain: Number - new rain value in range 0..1.
Return Value:
Nothing

Syntax 2

Syntax:
LELocal setRain rainParams
Parameters:
rainParams: Array - array of custom RainParticles params - see rainParams. Use empty array [] to reset to default config values
Return Value:
Nothing

Syntax 3

Syntax:
LELocal setRain config
Parameters:
config: Config - config path to a custom class, which contains RainParticles class. Use configNull to reset to default config values
Return Value:
Nothing

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Example 3:
Snow-like effect (Since Arma 3 v2.08):
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; setRain [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1, 0.1, 0.1, 1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ];
See also BIS_fnc_setRain since Arma 3 v2.10:
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; [ "a3\data_f\snowflake4_ca.paa", // rainDropTexture 4, // texDropCount 0.01, // minRainDensity 25, // effectRadius 0.05, // windCoef 2.5, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.07, // dropWidth 0.07, // dropHeight [1, 1, 1, 0.5], // dropColor 0.0, // lumSunFront 0.2, // lumSunBack 0.5, // refractCoef 0.5, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;

Additional Information

See also:
rainParams BIS_fnc_setRain overcast setOvercast rain nextWeatherChange forceWeatherChange setFog setHumidity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Zapat - c
Posted on Dec 15, 2015 - 14:31 (UTC)
setTimeMultiplier does not affect transition time.
Killzone_Kid - c
Posted on Nov 16, 2016 - 22:06 (UTC)
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: