str: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Fix description) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by the same user not shown) | |||
Line 20: | Line 20: | ||
|descr= Converts any value into a string, depending on its type. If an [[Object]] has a [[vehicleVarName]], it is returned (see {{Link|#Example 4}}). | |descr= Converts any value into a string, depending on its type. If an [[Object]] has a [[vehicleVarName]], it is returned (see {{Link|#Example 4}}). | ||
|pr= Before {{arma3}} | |pr= Before {{GVI|arma3|1.64|size= 0.75}} this command did not escape a [[String]]'s double quotes {{hl|""}} properly. | ||
|s1= [[str]] value | |s1= [[str]] value | ||
Line 26: | Line 26: | ||
|p1= value: [[Anything]] | |p1= value: [[Anything]] | ||
|r1= [[String]] - if ''value'' is a [[String]], double quotes {{hl|"}} will surround it (see {{Link|#Example 3}}) | |r1= [[String]] - if ''value'' is a [[String]], double quotes {{hl|""}} will surround it (see {{Link|#Example 3}}) | ||
|x1= <sqf>_s = str (5 + 2); // The value of _s is the string "7"</sqf> | |x1= <sqf>_s = str (5 + 2); // The value of _s is the string "7"</sqf> |
Latest revision as of 09:38, 3 October 2023
Description
- Description:
- Converts any value into a string, depending on its type. If an Object has a vehicleVarName, it is returned (see Example 4).
- Problems:
- Before 1.64 this command did not escape a String's double quotes "" properly.
- Groups:
- Strings
Syntax
- Syntax:
- str value
- Parameters:
- value: Anything
- Return Value:
- String - if value is a String, double quotes "" will surround it (see Example 3)
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- str objNull; // "<NULL-object>" str player; // e.g "B Alpha 1-1:1 (PlayerName)" player setVehicleVarName "PlayerUnit"; str player; // "PlayerUnit"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 29, 2009 - 20:17 (UTC)
- When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also vehicleVarName). For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer".
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings