hideObject: Difference between revisions

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m (Fixed notes)
m (Text replacement - " +\] +" to "] ")
 
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|timestamp= 20110204081300
|timestamp= 20110204081300
|text= Use MP framework to activate this command on all players from server or any other maschine
|text= Use MP framework to activate this command on all players from server or any other maschine
<sqf>_nic = [nil, mantohide, "per", rHideObject, true ] call RE; // In A3 use hideObjectGlobal instead.</sqf>
<sqf>_nic = [nil, mantohide, "per", rHideObject, true] call RE; // In A3 use hideObjectGlobal instead.</sqf>
}}
}}



Latest revision as of 17:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Hide entity. Can be used on soldiers and vehicles, also on static objects.
Groups:
Object Manipulation

Syntax

Syntax:
hideObject object
Parameters:
object: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
object hideObject hidden
Parameters:
object: Object
hidden: Boolean - true->hidden; false->visible
Return Value:
Nothing

Examples

Example 1:
hideObject unitName;
Example 2:
objectName hideObject true;

Additional Information

See also:
isObjectHidden hideObjectGlobal deleteCollection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Shuko - c
Posted on Jul 15, 2010 - 20:00 (UTC)
This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.
McHide - c
Posted on Feb 04, 2011 - 08:13 (UTC)
Use MP framework to activate this command on all players from server or any other maschine
_nic = [nil, mantohide, "per", rHideObject, true] call RE; // In A3 use hideObjectGlobal instead.
DamonDaemon - c
Posted on Feb 10, 2012 - 06:36 (UTC)
Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Useful for creating objects the mission maker doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.
Benargee - c
Posted on Oct 30, 2014 - 05:54 (UTC)

When used on player, it only has an effect on third person mode. First person LOD is still visible.

DreadedEntity - c
Posted on Jun 27, 2015 - 18:14 (UTC)

hideObject and hideObjectGlobal disable object collision in addition to rendering. (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)