BIS fnc logFormatServer: Difference between revisions
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|descr= Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. | |descr= Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. | ||
{{Feature | | {{Feature|informative|{{hl|[[Description.ext#allowFunctionsLog|allowFunctionsLog]]}} has to be set to '''1''' in [[Description.ext]] for this function to have any effect.}} | ||
|s1=[text, argument1, argument2, ...] call [[BIS_fnc_logFormatServer]] | |s1= [text, argument1, argument2, ...] call [[BIS_fnc_logFormatServer]] | ||
|p1= text: [[String]] or [[Anything]] - text using [[format]] standard (with %). Any non-[[String]] value will be converted (with [[str]]) | |p1= text: [[String]] or [[Anything]] - text using [[format]] standard (with %). Any non-[[String]] value will be converted (with [[str]]) | ||
Line 15: | Line 15: | ||
|p2= argument1..n: [[Anything]] - same as [[format]] arguments - referenced in ''text'' as %1, %2 etc | |p2= argument1..n: [[Anything]] - same as [[format]] arguments - referenced in ''text'' as %1, %2 etc | ||
|r1=[[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|x1= < | |x1= <sqf>private _currentFPS = diag_fps; | ||
if (_currentFPS < 10) then | |||
{ | { | ||
["Player %1 has performance issues (%2 FPS)", | ["Player %1 has performance issues (%2 FPS)", name player, _currentFPS] call BIS_fnc_logFormatServer; | ||
};</ | }; | ||
</sqf> | |||
|seealso= [[ | |seealso= [[BIS_fnc_error]] [[BIS_fnc_logFormat]] [[BIS_fnc_errorMsg]] [[BIS_fnc_log]] | ||
}} | }} |
Latest revision as of 22:45, 30 December 2023
Description
- Description:
- Logs (using diag_log) a debug message (profileName, playerUID, _fnc_scriptName, provided text) to server's .RPT. In singleplayer, BIS_fnc_logFormat is used.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [text, argument1, argument2, ...] call BIS_fnc_logFormatServer
- Parameters:
- text: String or Anything - text using format standard (with %). Any non-String value will be converted (with str)
- argument1..n: Anything - same as format arguments - referenced in text as %1, %2 etc
- Return Value:
- Boolean - true when done
Examples
- Example 1:
Additional Information
Notes
-
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