BIS fnc transformVectorDirAndUp: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.98 | |||
|1.98 | |||
|gr1= Vectors | |gr1= Vectors | ||
| Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the {{ | |descr= [[File:transformVectorUpAndDir.jpg|300px|right]] | ||
{{Feature| | Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the {{Link|https://en.wikipedia.org/wiki/Right-hand_rule|right hand rule}}. | ||
{{Feature|informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}} | |||
| [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]] | |s1= [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]] | ||
|p1=[ | |p1= vectorDirAndUp: [[Array]] in format [vectorDir, vectorUp] -(Optional, default [[0,1,0],[0,0,1]]) | ||
|p2= | |p2= yaw: [[Number]] - (Optional, default 0) yaw angle | ||
|p3= | |p3= pitch: [[Number]] - (Optional, default 0) pitch angle | ||
|p4= | |p4= roll: [[Number]] - (Optional, default 0) roll angle | ||
| | |r1= [[Array]] in format [vectorDir, vectorUp] | ||
|x1= < | |x1= <sqf>private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;</sqf> | ||
|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: < | |x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: | ||
uav | <sqf> | ||
uav = "B_UAV_05_F" createVehicle [0,0,0]; | |||
uav attachTo [player, [0,30,10]]; | |||
findDisplay 46 displayAddEventHandler ["MouseMoving", | |||
{ | { | ||
uav | uav setVectorDirAndUp | ||
( | ( | ||
[ | [ | ||
[vectorDirVisual uav, vectorUpVisual uav], | |||
getDirVisual uav, | |||
_this select 2, | |||
_this select 1 | |||
] | ] | ||
call BIS_fnc_transformVectorDirAndUp | |||
); | ); | ||
}];</ | }]; | ||
</sqf> | |||
|seealso= [[vectorDir]] | |seealso= [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]] | ||
}} | }} |
Latest revision as of 00:25, 2 February 2024
Description
- Description:
-
Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
- Parameters:
- vectorDirAndUp: Array in format [vectorDir, vectorUp] -(Optional, default [[0,1,0],[0,0,1]])
- yaw: Number - (Optional, default 0) yaw angle
- pitch: Number - (Optional, default 0) pitch angle
- roll: Number - (Optional, default 0) roll angle
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
- private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
- Example 2:
- Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];
Additional Information
- See also:
- vectorDir vectorUp setVectorDirAndUp
Notes
-
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