deleteVehicle: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.34 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= global | ||
| | |eff= global | ||
| | |gr1= Object Manipulation | ||
}} | |descr= Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted. | ||
{{Feature|informative|The actual object deletion, when the object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is a unit in a group, it immediately becomes groupless (<sqf inline>isNull group _unit; // true</sqf>).}} | |||
|pr= {{Feature|warning|Use [[deleteVehicleCrew]] to delete units that are in a vehicle! Do '''not''' use this command for a vehicle's [[crew]] members as it may lead to all sorts of bugs and ghost objects left on the map.}} | |||
|s1= [[deleteVehicle]] object | |||
|p1= object: [[Object]] | |||
|r1= [[Nothing]] | |||
|s2= [[deleteVehicle]] objects | |||
|s2since= arma3 2.18 | |||
|p21= objects: [[Array]] of [[Object]]s | |||
|r2= [[Nothing]] | |||
< | |x1= <sqf>deleteVehicle _house1;</sqf> | ||
|x2= Deleting a vehicle with crew: | |||
<sqf> | |||
// might want to make sure that the car is local | |||
{ car deleteVehicleCrew _x } forEach crew car; | |||
deleteVehicle car; | |||
</sqf> | |||
|seealso= [[deleteVehicleCrew]] [[createUnit]] [[createVehicleLocal]] [[createVehicle]] [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] | |||
}} | |||
[[ | |||
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Latest revision as of 15:01, 8 February 2024
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
- Problems:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- deleteVehicle object
- Parameters:
- object: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- deleteVehicle objects
- Parameters:
- objects: Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local { car deleteVehicleCrew _x } forEach crew car; deleteVehicle car;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect