isManualFire: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "AgentRevolution" to "AgentRev")
 
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{{Command|Comments=
{{RV|type=command
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| arma2oa |Game name=
|game1= arma2oa
|1.51|Game version=
|version1= 1.50
|arg= global|Multiplayer Arguments=


|gr1= Weapons |GROUP1=
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier. |DESCRIPTION=
|game3= arma3
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|version3= 0.50


| '''isManualFire''' vehicleName |SYNTAX=
|arg= global


|p1= vehicleName: [[Object]] |PARAMETER1=  
|gr1= Weapons


| [[Boolean]] |RETURNVALUE=
|descr= Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier.
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|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|s1= [[isManualFire]] vehicleName
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|[[fire]], [[doFire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]] |SEEALSO=
|p1= vehicleName: [[Object]]


}}
|r1= [[Boolean]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_bool = isManualFire vehicle player;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<dl class="command_description">
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2017-02-05 - 05:35 (UTC)</dd>
<dd class="notedate">Posted on February 5, 2017 - 05:35 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dd class="note">
<dd class="note">
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:07, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
Groups:
Weapons

Syntax

Syntax:
isManualFire vehicleName
Parameters:
vehicleName: Object
Return Value:
Boolean

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2017-02-05 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.