isManualFire: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "AgentRevolution" to "AgentRev") |
||
(39 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.50 | |||
| | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |arg= global | ||
| | |gr1= Weapons | ||
| [[ | |descr= Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier. | ||
| | |s1= [[isManualFire]] vehicleName | ||
|[[ | |p1= vehicleName: [[Object]] | ||
|r1= [[Boolean]] | |||
|x1= <sqf>_bool = isManualFire vehicle player;</sqf> | |||
< | |||
|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] | |||
}} | |||
<dl class="command_description"> | |||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2017-02-05 - 05:35 (UTC)</dd> | ||
<dd class="notedate">Posted on | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dt class="note">[[User: | |||
<dd class="note"> | <dd class="note"> | ||
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons. | Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:07, 4 May 2024
Description
- Description:
- Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
- Groups:
- Weapons
Syntax
- Syntax:
- isManualFire vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-02-05 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.