isManualFire: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1. | |version1= 1.50 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|arg= global | |arg= global | ||
|gr1= Weapons | |gr1= Weapons | ||
| Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier. | |descr= Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier. | ||
| | |s1= [[isManualFire]] vehicleName | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] | ||
Line 15: | Line 22: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_bool = isManualFire vehicle player;</sqf> | ||
|seealso= [[fire]] | |seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2017-02-05 - 05:35 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons. | Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 23:07, 4 May 2024
Description
- Description:
- Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
- Groups:
- Weapons
Syntax
- Syntax:
- isManualFire vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-02-05 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.