call: Difference between revisions
Jump to navigation
Jump to search
(Fix wrong call STRING example) |
Lou Montana (talk | contribs) m (Fix note) |
||
(47 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.85 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Program Flow | ||
|descr= Adds given set of compiled instructions to the current stack and waits for it to finish and return, provides an option to pass arguments to the executed [[Code]]. | |||
See [[Scheduler]] to learn more about how the code is executed and behaves. | |||
| [[ | |s1= [[call]] code | ||
| | |p1= code: [[Code]] - [[compile]]d instructions | ||
{{Feature|ofp|{{ofp}} takes [[String]].}} | |||
{{Feature|informative|This way of calling has access to its parent scope's <sqf inline>_this</sqf>, as all it does is creating a scope.}} | |||
| | |r1= [[Anything]] - the last value given in the function is returned - see the topic [[Function#Return_Values|Function]] for more information | ||
| | |s2= args [[call]] code | ||
| [[ | |p21= args: [[Anything]] - arguments that are passed to the function in the <sqf inline>_this</sqf> variable. | ||
}} | |p22= code: [[Code]] - [[compile]]d instructions | ||
{{Feature|ofp|{{ofp}} takes [[String]].}} | |||
|r2= [[Anything]] - the last value given in the function is returned. See the topic [[Function#Return_Values|Function]] for more information. | |||
|s3= hashMapObj [[call]] [methodName, arguments] | |||
|s3since= arma3 2.14 | |||
|p41= hashMapObj: [[HashMap]] - the HashMap (not necessarily created through [[createHashMapObject]]) to call the method on | |||
|p42= methodName: [[String]] - the name of the method to call (the method must be defined in ''hashMapObj''; see [[createHashMapObject]]) | |||
|p43= arguments: [[Anything]] - (Optional, default [[nil]]) arguments that are passed to the method in the <sqf inline>_this</sqf> variable | |||
|r3= [[Anything]] - the value returned by the ''methodName'' method | |||
|x1= <sqf>call { hint str 123; };</sqf> | |||
|x2= <sqf>123 call { hint str _this; };</sqf> | |||
|x3= <sqf> | |||
_sum = [1, 2] call { (_this select 0) + (_this select 1); }; | |||
< | hint str _sum; // displays 3 | ||
</sqf> | |||
< | |x4= <sqf>123 call compile "hint str _this;";</sqf> | ||
</ | |||
< | |x5= <sqf>_result = 123 call compile preprocessFileLineNumbers "myFile.sqf";</sqf> | ||
|x6= <sqf> | |||
private _hashMapObj = createHashMapObject [[ | |||
["MyMethod", { systemChat ("MyMethod has been called with the following arguments: " + str _this); }] | |||
]]; | |||
[[ | _hashMapObj call ["MyMethod", ["Hello there", player, 123]]; // hints 'MyMethod has been called with the following arguments: ["Hello there", player, 123]' | ||
</sqf> | |||
|seealso= [[spawn]] [[execVM]] [[canSuspend]] [[compile]] [[compileScript]] [[preprocessFile]] [[remoteExec]] [[remoteExecCall]] | |||
}} | |||
} | |||
{{Note | |||
[] [[call]] | |user= Leopard20 | ||
|timestamp= 20211105105249 | |||
|text= Contrary to a widespread misconception in the community, [[call]] doesn't necessarily execute the code in the [[Scheduler#Unscheduled_Environment|Unscheduled Environment]]. [[call|Call]] simply means: "execute the code here", just like how you execute a code using [[then]] (<sqf inline>if (true) then _code</sqf>) or [[do]]. Therefore it does not change the environment: | |||
{{{!}} class="wikitable" | |||
{{!}}- | |||
! ''[[call]]'' executed in environment: !! Resulting environment of the code: | |||
{{!}}- | |||
}; | {{!}} Scheduled {{!}}{{!}} Scheduled | ||
</ | {{!}}- | ||
{{!}} Unscheduled {{!}}{{!}} Unscheduled | |||
{{!}}} | |||
This means that doing something like this (which is misused very often): | |||
<sqf> | |||
private _handle = _params spawn MY_fnc_Function; | |||
waitUntil { scriptDone _handle }; | |||
</sqf> | |||
< | is not needed, because a lot of performance would be wasted compared to simply doing this: | ||
<sqf>_params call MY_fnc_Function;</sqf> | |||
</ | |||
< | which does the exact same thing as the previous code, except no new ''"scheduler thread"'' is created and the function executes seamlessly, plus the added performance benefit as mentioned before.<br> | ||
If it is necessary to execute a code in the [[Scheduler#Unscheduled_Environment|Unscheduled Environment]], one can use [[isNil]] instead: | |||
<sqf>isNil {_params call MY_fnc_Function}; // MY_fnc_Function is always executed unscheduled, regardless of the current environment</sqf> | |||
</ | |||
or if there are no parameters, one can simply do this: | |||
<sqf>isNil MY_fnc_Function</sqf> | |||
}} | |||
} | |||
Latest revision as of 17:57, 24 May 2024
Description
- Description:
- Adds given set of compiled instructions to the current stack and waits for it to finish and return, provides an option to pass arguments to the executed Code. See Scheduler to learn more about how the code is executed and behaves.
- Groups:
- Program Flow
Syntax 1
- Syntax:
- call code
- Parameters:
- code: Code - compiled instructions
- Return Value:
- Anything - the last value given in the function is returned - see the topic Function for more information
Syntax 2
- Syntax:
- args call code
- Parameters:
- args: Anything - arguments that are passed to the function in the _this variable.
- code: Code - compiled instructions
- Return Value:
- Anything - the last value given in the function is returned. See the topic Function for more information.
Syntax 3
- Syntax:
- hashMapObj call [methodName, arguments]
- Parameters:
- hashMapObj: HashMap - the HashMap (not necessarily created through createHashMapObject) to call the method on
- methodName: String - the name of the method to call (the method must be defined in hashMapObj; see createHashMapObject)
- arguments: Anything - (Optional, default nil) arguments that are passed to the method in the _this variable
- Return Value:
- Anything - the value returned by the methodName method
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 5:
- Example 6:
- private _hashMapObj = createHashMapObject [[ ["MyMethod", { systemChat ("MyMethod has been called with the following arguments: " + str _this); }] ]]; _hashMapObj call ["MyMethod", ["Hello there", player, 123]]; // hints 'MyMethod has been called with the following arguments: ["Hello there", player, 123]'
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 05, 2021 - 10:52 (UTC)
-
Contrary to a widespread misconception in the community, call doesn't necessarily execute the code in the Unscheduled Environment. Call simply means: "execute the code here", just like how you execute a code using then (if (true) then _code) or do. Therefore it does not change the environment:
call executed in environment: Resulting environment of the code: Scheduled Scheduled Unscheduled Unscheduled This means that doing something like this (which is misused very often):
is not needed, because a lot of performance would be wasted compared to simply doing this:
_params call MY_fnc_Function;which does the exact same thing as the previous code, except no new "scheduler thread" is created and the function executes seamlessly, plus the added performance benefit as mentioned before.
If it is necessary to execute a code in the Unscheduled Environment, one can use isNil instead:isNil {_params call MY_fnc_Function}; // MY_fnc_Function is always executed unscheduled, regardless of the current environmentor if there are no parameters, one can simply do this:
isNil MY_fnc_Function
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow