combatMode: Difference between revisions
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|gr1= Groups | |gr1= Groups | ||
|gr2= AI Behaviour | |||
|descr= Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | |descr= Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | ||
Line 30: | Line 32: | ||
|s1= [[combatMode]] group | |s1= [[combatMode]] group | ||
|p1= group: [[Group]] | |p1= group: One of | ||
* [[Group]] | |||
* [[Object]] of type [[Object|Unit]] - if the argument is unit [[Object]], unit's current group is used. | |||
|r1= [[String]] - one of: | |r1= [[String]] - one of: | ||
Line 40: | Line 44: | ||
* "ERROR" | * "ERROR" | ||
|x1= < | |x1= <sqf>if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};</sqf> | ||
|seealso= [[Combat Modes]] | |seealso= [[Combat Modes]] [[setCombatMode]] [[behaviour]] [[setBehaviour]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setUnitCombatMode]] [[unitCombatMode]] [[setCombatBehaviour]] [[combatBehaviour]] | ||
}} | }} | ||
Latest revision as of 09:46, 16 June 2024
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- GroupsAI Behaviour
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: One of
- Return Value:
- String - one of:
- "BLUE"
- "GREEN"
- "WHITE"
- "YELLOW"
- "RED"
- "ERROR"
Examples
- Example 1:
Additional Information
- See also:
- Combat Modes setCombatMode behaviour setBehaviour skill setSkill Arma 3: AI Skill setUnitCombatMode unitCombatMode setCombatBehaviour combatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: AI Behaviour