setIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)\]\], \[\[" to "|seealso= $1]] [[") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|x2= Clone factory in MP: | |x2= Clone factory in MP: | ||
<sqf>for "_i" from 1 to 10 do | <sqf> | ||
for "_i" from 1 to 10 do | |||
{ | { | ||
_bob = group player createUnit [typeOf player, position player, [], 0, "none"]; | _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; | ||
[_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; | [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; | ||
};</sqf> | }; | ||
</sqf> | |||
|seealso= | |seealso= [[setFace]] [[setName]] [[setNameSound]] [[setSpeaker]] [[setPitch]] [[addGoggles]] [[loadIdentity]] [[lockIdentity]] [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]] [[hasCustomFace]] | ||
}} | }} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Sets identity of a person. The identities could be defined in a custom config in Description.ext or in the main config. For a list of available main config values see CfgIdentities.
This command is an aggregate of the following commands: setName, setFace, setSpeaker, setNameSound, setPitch, only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command addGoggles. - Groups:
- Unit Identity
Syntax
- Syntax:
- person setIdentity identity
- Parameters:
- person: Object - unit to which the identity will be applied
- identity: String - name of the subclass in CfgIdentities
- Return Value:
- Nothing
Examples
- Example 1:
- _soldier1 setIdentity "MyLittleSoldier";
- Example 2:
- Clone factory in MP:
Additional Information
- See also:
- setFace setName setNameSound setSpeaker setPitch addGoggles loadIdentity lockIdentity HandleIdentity EH hasCustomFace
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect