ctrlMapScreenToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.05 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= GUI Control - Map | ||
| [[ | |descr= Converts map screen coordinates into world coordinates. Unlike [[posScreenToWorld]], this command returns world position is format [x, y], otherwise it is identical to [[posScreenToWorld]]. | ||
|s1= control [[ctrlMapScreenToWorld]] [x, y] | |||
| [[ | |p1= control: [[Control]] - map control | ||
|p2= x: [[Number]] - screen X | |||
|p3= y: [[Number]] - screen Y | |||
|r1= [[Array]] - world coordinates in format [[Position#Introduction|Position2D]] | |||
< | |x1= <sqf>_worldCoord = _control ctrlMapScreenToWorld _ScreenCoord;</sqf> | ||
|x2= <sqf>_worldCoord = _control ctrlMapScreenToWorld [_x, _y];</sqf> | |||
|x3= <sqf>_worldCoord = findDisplay 12 displayCtrl 51 ctrlMapScreenToWorld [0.5, 0.5];</sqf> | |||
< | |||
|seealso= [[ctrlMapWorldToScreen]] [[posScreenToWorld]] [[posWorldToScreen]] [[findDisplay]] [[displayCtrl]] | |||
}} | |||
< | <dl class="command_description"> | ||
<dt><dt> | |||
<dd class="notedate">Posted on 2007-04-06 - 23:41</dd> | |||
<dt class="note">[[User:LowFly|LowFly]]</dt> | |||
<dd | <dd class="note">You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. | ||
< | The return Array is in 2D, you can use it with all set-position commands. | ||
<sqf> | |||
_x = returnArray select 0; | |||
_y = returnArray select 1; | |||
</sqf> | |||
</dd> | |||
<dt><dt> | |||
[[ | <dd class="notedate"> | ||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | |||
[[ | <dd class="note"> | ||
The command parameters are screen position coordinates, which may not equate to the map control's coordinates. A map control's screen coordinates and size can be found use the [[ctrlPosition]] command. This is an issue when using the Arma 3 in-game map, which is not fullscreen (all previous titles used full screen map controls, so map control coords did equate to screen coords). | |||
</dd> | |||
< | <dt><dt> | ||
< | <dd class="notedate">Posted on 2017-08-28 - 0:05</dd> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Icaruk|Icaruk]]</dt> | <dt class="note">[[User:Icaruk|Icaruk]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This example creates a RscMapControl and hints you the [x,y] position where you clicked. | This example creates a RscMapControl and hints you the [x,y] position where you clicked. | ||
< | <sqf> | ||
0 spawn { | |||
disableSerialization; | disableSerialization; | ||
_map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; | _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; | ||
_map ctrlSetPosition [0,0,1,1]; | _map ctrlSetPosition [0,0,1,1]; | ||
_map ctrlCommit 0; | _map ctrlCommit 0; | ||
_map ctrlAddEventHandler ["mouseButtonDown", { | _map ctrlAddEventHandler ["mouseButtonDown", { | ||
_ctrl = _this select 0; | _ctrl = _this select 0; | ||
_x = _this select 2; | _x = _this select 2; | ||
_y = _this select 3; | _y = _this select 3; | ||
_pos = _ctrl | _pos = _ctrl ctrlMapScreenToWorld [_x, _y]; | ||
hint format ["pos: %1", _pos]; | hint format ["pos: %1", _pos]; | ||
}]; | }]; | ||
}; | |||
};</ | </sqf> | ||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike posScreenToWorld, this command returns world position is format [x, y], otherwise it is identical to posScreenToWorld.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- control ctrlMapScreenToWorld [x, y]
- Parameters:
- control: Control - map control
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world coordinates in format Position2D
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2007-04-06 - 23:41
- LowFly
- You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
- Ceeeb
- The command parameters are screen position coordinates, which may not equate to the map control's coordinates. A map control's screen coordinates and size can be found use the ctrlPosition command. This is an issue when using the Arma 3 in-game map, which is not fullscreen (all previous titles used full screen map controls, so map control coords did equate to screen coords).
- Posted on 2017-08-28 - 0:05
- Icaruk
-
This example creates a RscMapControl and hints you the [x,y] position where you clicked.
0 spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0; _map ctrlAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; _pos = _ctrl ctrlMapScreenToWorld [_x, _y]; hint format ["pos: %1", _pos]; }]; };
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map