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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 24: | Line 24: | ||
|arg= global | |arg= global | ||
|gr1= | |gr1= AI Behaviour | ||
| Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | |descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | ||
| | |s1= [[behaviour]] unit | ||
|p1= | |p1= unit: [[Object]] | ||
| [[String]] - | |r1= [[String]] - one of: | ||
* "CARELESS" | |||
*"CARELESS" | * "SAFE" | ||
*"SAFE" | * "AWARE" | ||
*"AWARE" | * "COMBAT" | ||
*"COMBAT" | * "STEALTH" | ||
*"STEALTH" | * "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) | ||
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) | |||
|x1= < | |x1= <sqf> | ||
_b = | _soldier setBehaviour "CARELESS"; | ||
_b = behaviour _soldier; // returns "CARELESS" | |||
</sqf> | |||
|seealso= [[AIBehaviour]] | |seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]] | ||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- AI Behaviour
Syntax
- Syntax:
- behaviour unit
- Parameters:
- unit: Object
- Return Value:
- String - one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
Additional Information
- See also:
- AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour