behaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= global | ||
|gr1= AI Behaviour | |||
| [[ | |descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | ||
|s1= [[behaviour]] unit | |||
|p1= unit: [[Object]] | |||
|r1= [[String]] - one of: | |||
* "CARELESS" | |||
* "SAFE" | |||
* "AWARE" | |||
* "COMBAT" | |||
* "STEALTH" | |||
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) | |||
< | |x1= <sqf> | ||
_soldier setBehaviour "CARELESS"; | |||
_b = behaviour _soldier; // returns "CARELESS" | |||
</sqf> | |||
[[ | |seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]] | ||
[[ | }} | ||
[[ | |||
[[ | |||
[[ | |||
[[ |
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- AI Behaviour
Syntax
- Syntax:
- behaviour unit
- Parameters:
- unit: Object
- Return Value:
- String - one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
Additional Information
- See also:
- AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour