behaviour: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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[[Category:Scripting Commands|B]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|B]]
[[Category:Scripting Commands OFP 1.46|B]]
[[Category:Scripting Commands ArmA|B]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066"> '''behaviour ''unit'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''unit:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[String]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= global


Behaviour mode of given unit.
|gr1= AI Behaviour


Possible options are:
|descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]


|s1= [[behaviour]] unit
|p1= unit: [[Object]]
|r1= [[String]] - one of:
* "CARELESS"
* "CARELESS"
* "SAFE"
* "SAFE"
Line 27: Line 38:
* "COMBAT"
* "COMBAT"
* "STEALTH"
* "STEALTH"
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)


|x1= <sqf>
_soldier setBehaviour "CARELESS";
_b = behaviour _soldier; // returns "CARELESS"
</sqf>


'''Example:'''
|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]]
 
}}
_mood = '''behaviour''' [[player]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
AI Behaviour

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; // returns "CARELESS"

Additional Information

See also:
AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note