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m (Text replacement - "|Game name=" to "|Game name= |gr1= Program Flow |GROUP1= ") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Program Flow | ||
| | |descr= Processes code when an [[Exception handling|exception]] is thrown in a [[try]] block. The exception caught can be found in the ''_exception'' variable. | ||
| | |s1= tryBlock [[catch]] code | ||
| | |p1= tryBlock: [[Exception handling|Exception Type]] | ||
| [[ | |p2= code: [[Code]] | ||
| | |r1= [[Anything]] | ||
| | |x1= <sqf>try { throw "invalid argument" } catch {hint str _exception};</sqf> | ||
|x3= The correct usage of shorthand alt syntax: < | |x2= <sqf>123 try { if (_this != 123) throw "invalid argument" } catch { hint str _exception };</sqf> | ||
|x3= The correct usage of shorthand alt syntax: | |||
} | <sqf> | ||
try { | |||
if (a > b) throw "Error: some error"; // OK | |||
// the command argument is static | |||
} catch { | |||
hint str _exception; | |||
}; | }; | ||
try { | |||
_someFunc = { | _someFunc = { | ||
// ... | |||
}; | }; | ||
if (a > b) throw (call _someFunc); // NOT OK | |||
// the command argument is dynamic | |||
// _someFunc is called first to get the value regardless of (a > b) outcome | |||
} | } catch { | ||
hint str _exception; | |||
}; | }; | ||
try { | |||
_someFunc = { | _someFunc = { | ||
// ... | |||
}; | }; | ||
if (a > b) then { throw (call _someFunc) }; /// OK | |||
// the command argument is dynamic | |||
// _someFunc is only called when (a > b) is true | |||
} | } catch { | ||
hint str _exception; | |||
};</ | }; | ||
</sqf> | |||
| [[Exception handling]] | |seealso= [[Exception handling]] [[try]] [[throw]] | ||
}} | }} | ||
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Processes code when an exception is thrown in a try block. The exception caught can be found in the _exception variable.
- Groups:
- Program Flow
Syntax
- Syntax:
- tryBlock catch code
- Parameters:
- tryBlock: Exception Type
- code: Code
- Return Value:
- Anything
Examples
- Example 1:
- Example 2:
- Example 3:
- The correct usage of shorthand alt syntax:
try { if (a > b) throw "Error: some error"; // OK // the command argument is static } catch { hint str _exception; }; try { _someFunc = { // ... }; if (a > b) throw (call _someFunc); // NOT OK // the command argument is dynamic // _someFunc is called first to get the value regardless of (a > b) outcome } catch { hint str _exception; }; try { _someFunc = { // ... }; if (a > b) then { throw (call _someFunc) }; /// OK // the command argument is dynamic // _someFunc is only called when (a > b) is true } catch { hint str _exception; };
Additional Information
- See also:
- Exception handling try throw
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow