setMarkerAlpha: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. ArmA2 classification)
 
No edit summary
 
(65 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Markers
 
|eff= global
 
|descr= Sets the marker alpha. This is a modifier to the existing [[markerColor]] and will be applied on top of the marker color alpha. The marker is modified on all computers in a network session.
<br>
When alpha equals {{hl|1}}, the marker is visible, but if alpha equals {{hl|0}}, then the marker is invisible.
<br>
Alpha can be numbers and fractions.
{{Feature|informative|
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network.
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
}}
 
|s1= marker [[setMarkerAlpha]] alpha
 
|p1= marker: [[String]]
|p2= alpha: [[Number]]
|r1= [[Nothing]]
 
|x1= <sqf>"my_marker" setMarkerAlpha 0.5;</sqf>
 
|x2= <sqf>"enemy_convoy_marker" setMarkerAlpha 0;</sqf>
 
|seealso= [[setMarkerAlphaLocal]] [[setMarkerBrush]] [[setMarkerColor]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[createMarker]]
}}

Latest revision as of 13:41, 29 October 2024

Hover & click on the images for description

Description

Description:
Sets the marker alpha. This is a modifier to the existing markerColor and will be applied on top of the marker color alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerAlpha alpha
Parameters:
marker: String
alpha: Number
Return Value:
Nothing

Examples

Example 1:
"my_marker" setMarkerAlpha 0.5;
Example 2:
"enemy_convoy_marker" setMarkerAlpha 0;

Additional Information

See also:
setMarkerAlphaLocal setMarkerBrush setMarkerColor setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType createMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note