setTriggerActivation: Difference between revisions
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|x1= <pre>_trigger setTriggerActivation ["WEST", "EAST D", true]</pre> |= Example 1 | |x1= <pre>_trigger setTriggerActivation ["WEST", "EAST D", true]</pre> |= Example 1 | ||
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|mp= Triggers are local. Thus, activation changes are as well. |= | |||
|[[createTrigger]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[triggerAttachVehicle]], [[triggerAttachObject]] |= See also | |[[createTrigger]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[triggerAttachVehicle]], [[triggerAttachObject]] |= See also |
Revision as of 10:41, 17 July 2010
Description
- Description:
- Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc.
- Multiplayer:
- Triggers are local. Thus, activation changes are as well.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setTriggerActivation [by, type, repeating]
- Parameters:
- trigger: Object - Trigger object
- by: String - Who activates trigger. Can be "NONE" or
Side': "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY"
Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED" - type: String - How trigger is it activated. Can be:
Presence: "PRESENT", "NOT PRESENT"
Detection: "WEST D", "EAST D", "GUER D" or "CIV D" - repeating: Boolean - Activation can happen repeatedly
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]
Additional Information
- See also:
- createTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObject
Notes
-
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