setVectorUp: Difference between revisions
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| Set object's up vector. Direction vector will remain unchanged. |= Description | | Set object's up vector. Direction vector will remain unchanged. Default object's [[vectorUp]] is [0,0,1]. | ||
In Multiplayer, [[setVectorUp]] must be executed on the machine where the object it applied to is [[local]]. |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''setVectorUp''' [x, z | | object '''setVectorUp''' [x, y, z] |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= [x, z | |p2= [x, y, z]: [[Array]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[vectorUp]], [[setVectorDir]], [[vectorDir]], [[setVectorDirAndUp]] |= See also | |x1= Turn object upside down: | ||
<code>_obj [[setVectorUp]] [0,0,-1];</code>|= Example 1 | |||
|x2= Align object with the terrain underneath: | |||
<code>_obj [[setVectorUp]] [[surfaceNormal]] [[position]] _obj;</code>|= Example 2 | |||
|[[vectorUp]], [[setVectorDir]], [[vectorDir]], [[setVectorDirAndUp]], [[surfaceNormal]] |= See also | |||
}} | }} | ||
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<dd class="notedate">Posted on March 16, 2008 - 09:49 | <dd class="notedate">Posted on March 16, 2008 - 09:49 | ||
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank). | <dt class="note">'''[[User:Str|Str]]'''<dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank). | ||
<dd class="notedate">Posted on October 3, 2013 | |||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note"> | |||
When applying command to an object it is possible to change either pitch or bank of the object as well (assuming object is facing North): | |||
<code>_ammobox [[setVectorUp]] [0,1,0]; //box is pitched 90 degrees forward | |||
_ammobox [[setVectorUp]] [1,0,0]; //box is banked 90 degrees to the right</code> | |||
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | |||
<code>_ammobox [[attachTo]] <nowiki>[</nowiki>[[player]], [0,2,1]]; | |||
_ammobox [[setVectorUp]] [0,0.99,0.01]; //box is pitched ~90 degrees forward | |||
_ammobox [[setVectorUp]] [0.99,0,0.01]; //box is banked ~90 degrees to the right</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 08:04, 3 October 2013
Description
- Description:
- Set object's up vector. Direction vector will remain unchanged. Default object's vectorUp is [0,0,1]. In Multiplayer, setVectorUp must be executed on the machine where the object it applied to is local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setVectorUp [x, y, z]
- Parameters:
- object: Object
- [x, y, z]: Array
- Return Value:
- Nothing
Examples
- Example 1:
- Turn object upside down:
_obj setVectorUp [0,0,-1];
- Example 2:
- Align object with the terrain underneath:
_obj setVectorUp surfaceNormal position _obj;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
player setVectorUp [0,1,0]
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
--General Barron 21:07, 3 March 2009 (CET)
- Posted on March 22, 2007 - 05:07
- Kronzky
- An in-depth discussion on the concept of vectors is available here.
- Posted on March 16, 2008 - 09:49
- Str
- Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
- Posted on October 3, 2013
- Killzone_Kid
-
When applying command to an object it is possible to change either pitch or bank of the object as well (assuming object is facing North):
_ammobox setVectorUp [0,1,0]; //box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; //box is banked 90 degrees to the right
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:_ammobox attachTo [player, [0,2,1]]; _ammobox setVectorUp [0,0.99,0.01]; //box is pitched ~90 degrees forward _ammobox setVectorUp [0.99,0,0.01]; //box is banked ~90 degrees to the right
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters