vectorMultiply: Difference between revisions
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Killzone Kid (talk | contribs) (syntax change) |
(Algorithm & note) |
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 28 Jun, 2014 | |||
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note"> | |||
(ArmA3 1.22)Algorithm: | |||
<code> | |||
Vector = [x,y,z]; scalar = a; | |||
Result = [(x * a),(y * a),(z * a)]; | |||
</code> | |||
It is recommended to use [[vectorMultiply]] instead of [[BIS_fnc_vectorMultiply]]. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using [[getPosAsl]]. | |||
<code> | |||
_obj [[setVelocity]] ((([[getPosASL]] _target) [[vectorDiff]] ([[getPosASL]] _obj)) [[vectorMultiply]] 2); | |||
</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 08:21, 28 June 2014
Description
- Description:
- Multiplies 3D vector by a scalar.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_newVector = [1,2,3] vectorMultiply 3; //[3,6,9]
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)];
It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosAsl._obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);