createGroup: Difference between revisions

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(see also)
(auto deletion of groups)
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| Creates a new AI group for the given [[Side]]. An HQ (center) for that side must already be in the Mission.sqm or have been initialized with [[createCenter]].
| Creates a new AI group for the given [[Side]]. An HQ (center) for that side must already be in the Mission.sqm or have been initialized with [[createCenter]].


For the available sides see [[Side]]. |= Description
For the available sides see [[Side]].  
 
{{Feature arma3|In Arma 3 when last unit leaves a group, the group gets auto deleted.}} |= Description
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Revision as of 18:15, 30 August 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Creates a new AI group for the given Side. An HQ (center) for that side must already be in the Mission.sqm or have been initialized with createCenter. For the available sides see Side.
Arma 3
In Arma 3 when last unit leaves a group, the group gets auto deleted.
Groups:
Uncategorised

Syntax

Syntax:
Group = createGroup side
Parameters:
side: Side
Return Value:
Group

Examples

Example 1:
_group = createGroup east

Additional Information

See also:
deleteGroupgroupsetGroupIdgroupIDunitsgroupFromNetIdnetIdleaderselectLeaderjoincreateCentercreateUnitcreateUnit arraycreateVehiclecreateVehicle arraySide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 15, 2006 - 21:30
ColonelSandersLite

The group limit is 144 groups groups per side. If you attempt to create a group, and there is no room for another, it simply doesn't create, and it doesn't error.
Posted on July 10,2007
5133p39
In Armed Assault, empty groups are not automatically deleted - if you created 144 groups, you will not be able to create new group even if all units in all those groups died, because all the 144 groups still exists - you will have to delete some groups manually.
Posted on January 04, 2011
kju
A group created with createGroup will get a waypoint at [0,0,0]. When you use createUnit to fill it with units, it will get an additional waypoint at the position the first unit is created. This new waypoint will also be set as currentWaypoint. However keep these two waypoints in mind when you do some scripting involving this groups' waypoints.

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