BIS fnc exportEditorPreviews: Difference between revisions
Jump to navigation
Jump to search
Pennyworth (talk | contribs) (Added Configuring Asset Previews to see also) |
Pennyworth (talk | contribs) m (Pennyworth moved page BIS fnc exportEditorPreview to BIS fnc exportEditorPreviews: Typo in original name) |
(No difference)
|
Revision as of 05:47, 5 June 2016
Description
- Description:
/* Description: Export list of objects for Community Wiki http://community.bistudio.com/wiki/Category:Arma_3:_Assets Parameter(s): 0: NUMBER - duration in seconds for which an objects remains on the screen before its screen is captured (default: 1 s) 1: STRING: "vehicles" - only characters and vehicles will be used "props" - only props will be used "all" (default) - all objects will be used 2: ARRAY of SIDEs - list of sides. Only objects of these sides will be used (default: all sides) 3: ARRAY of STRINGs - list of CfgMods classes. Only objects belonging to these mods will be used (default: all mods) 3: ARRAY of STRINGs - list of CfgPatches classes. Only objects belonging to these addons will be used (default: all addons) Returns: Nothing */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- All objects:
0 = [] spawn BIS_fnc_exportEditorPreviews;
- Example 2:
- All characters and vehicles. Capturing delay will be 0.5 seconds:
0 = [0.5,"vehicles"] spawn BIS_fnc_exportEditorPreviews;
- Example 3:
- BLUFOR characters and vehicles:
0 = [nil,"vehicles",[west]] spawn BIS_fnc_exportEditorPreviews;
- Example 4:
- Props in Karts DLC:
0 = [nil,"props",[],["kart"]] spawn BIS_fnc_exportEditorPreviews;
- Example 5:
- All objects in specified addons:
0 = [nil,"all",[],[],["A3_Armor_F_Slammer","A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
- Example 6:
- BLUFOR characters and vehicles in Marksmen DLC:
0 = [nil,"vehicles",[west],["mark"]] spawn BIS_fnc_exportEditorPreviews;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 5, 2016 - 00:29 (UTC)
- Pennyworth
-
The function will go through given objects and automatically create screenshots for them in the following folder:
<Arma 3 Profile>\Screenshots\EditorPreviews