switchableUnits: Difference between revisions

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[[Category:Scripting Commands|SWITCHABLEUNITS]]
{{RV|type=command
[[Category:Scripting Commands ArmA|SWITCHABLEUNITS]]


|game1= arma1
|version1= 1.00


<h2 style="color:#000066">'''switchableUnits '''</h2>
|game2= arma2
|version2= 1.00


|game3= arma2oa
|version3= 1.50


'''Operand types:'''
|game4= tkoh
|version4= 1.00


None
|game5= arma3
|version5= 0.50


'''Type of returned value:'''
|eff= local


[[Array]]
|gr1= Multiplayer


'''Compatibility'''
|gr2= Team Switch


Version 2.92 required.
|gr3= Object Detection


'''Description:'''
|descr= Returns a list of playable units available for switching to
* Command is relative to the client on which it is executed and will only show playable units for the same [[side]] as [[player]]'s [[group]] + [[player]] himself
* In singleplayer where playable units from all sides will be accessible via this command
* Dead and player-controlled units are automatically removed from the resulting array
* In order to get all ''playable'' units regardless of their [[side]], see the [[playableUnits]] command


Return a list of units accessible through team switch.
|mp= In Multiplayer, [[switchableUnits]] are only available when [[Description.ext#respawn|respawn]] type is set to SIDE or GROUP, the mission contains units marked playable and [[player]] is able to switch to any of those units. On dedicated servers, this command returns an empty array,.
 
|s1= [[switchableUnits]]
 
|r1= [[Array]]
 
|x1= <sqf>_availableUnits = switchableUnits;</sqf>
 
|seealso= [[Team Switch]] [[playableUnits]] [[allPlayers]] [[teamSwitch]]
}}

Latest revision as of 21:21, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of playable units available for switching to
  • Command is relative to the client on which it is executed and will only show playable units for the same side as player's group + player himself
  • In singleplayer where playable units from all sides will be accessible via this command
  • Dead and player-controlled units are automatically removed from the resulting array
  • In order to get all playable units regardless of their side, see the playableUnits command
Multiplayer:
In Multiplayer, switchableUnits are only available when respawn type is set to SIDE or GROUP, the mission contains units marked playable and player is able to switch to any of those units. On dedicated servers, this command returns an empty array,.
Groups:
MultiplayerTeam SwitchObject Detection

Syntax

Syntax:
switchableUnits
Return Value:
Array

Examples

Example 1:
_availableUnits = switchableUnits;

Additional Information

See also:
Team Switch playableUnits allPlayers teamSwitch

Notes

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