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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |||
| | |gr1= Program Flow | ||
}} | |descr= Throws an exception. The exception is processed by first [[catch]] block. This command will terminate further execution of the code. | ||
{{Feature | important | Avoid using alternative shorthand syntax if you are planning on preparing your exception information dynamically, as it will have to be generated first regardless of the condition of the [[if]] statement before it, as shown in {{Link|#Example 3}}.}} | |||
|s1= [[throw]] expression | |||
|p1= expression: [[Anything]] | |||
|r1= [[Nothing]] | |||
|s2= if (condition) [[throw]] exception | |||
|s2since= arma3 1.54 | |||
|p21= if (condition): [[If Type]] - if (condition) returns [[true]], "exception" is thrown | |||
|p22= exception: [[Anything]] - value that will be put into ''_exception'' variable inside [[catch]] block | |||
|r2= [[Nothing]] | |||
|x1= <sqf>try {throw "invalid argument"} catch {hint str _exception};</sqf> | |||
|x2= <sqf>123 try { if (_this != 123) throw "invalid argument" } catch { hint str _exception };</sqf> | |||
|x3= The correct usage of shorthand alt syntax: | |||
<sqf> | |||
try { | |||
if (a > b) throw "Error: some error"; // OK | |||
// the command argument is static | |||
} catch { | |||
hint str _exception; | |||
}; | |||
try { | |||
_someFunc = { | |||
// ... | |||
}; | |||
if (a > b) throw (call _someFunc); // NOT OK | |||
// The command argument is dynamic | |||
// _someFunc is called first to get the value regardless of (a > b) outcome | |||
} catch { | |||
hint str _exception; | |||
}; | |||
try { | |||
</ | _someFunc = { | ||
// ... | |||
}; | |||
if (a > b) then {throw (call _someFunc)}; /// OK | |||
// the command argument is dynamic | |||
// _someFunc is only called when (a > b) is true | |||
} catch { | |||
hint str _exception; | |||
}; | |||
</sqf> | |||
|seealso= [[Exception handling]] [[try]] [[catch]] | |||
[[ | }} | ||
[[ | |||
[[ |
Latest revision as of 16:51, 1 November 2022
Description
- Description:
- Throws an exception. The exception is processed by first catch block. This command will terminate further execution of the code.
- Groups:
- Program Flow
Syntax
Alternative Syntax
- Syntax:
- if (condition) throw exception
- Parameters:
- if (condition): If Type - if (condition) returns true, "exception" is thrown
- exception: Anything - value that will be put into _exception variable inside catch block
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- The correct usage of shorthand alt syntax:
try { if (a > b) throw "Error: some error"; // OK // the command argument is static } catch { hint str _exception; }; try { _someFunc = { // ... }; if (a > b) throw (call _someFunc); // NOT OK // The command argument is dynamic // _someFunc is called first to get the value regardless of (a > b) outcome } catch { hint str _exception; }; try { _someFunc = { // ... }; if (a > b) then {throw (call _someFunc)}; /// OK // the command argument is dynamic // _someFunc is only called when (a > b) is true } catch { hint str _exception; };
Additional Information
- See also:
- Exception handling try catch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow